VIRTUAL AND AUGMENTED REALITY APPLICATIONS

Teaching in italian
VIRTUAL AND AUGMENTED REALITY APPLICATIONS
Teaching
VIRTUAL AND AUGMENTED REALITY APPLICATIONS
Subject area
ING-INF/05
Reference degree course
DIGITAL HERITAGE
Course type
Master's Degree
Credits
6.0
Teaching hours
Frontal Hours: 30.0
Academic year
2025/2026
Year taught
2026/2027
Course year
2
Language
ENGLISH
Curriculum
PERCORSO COMUNE

Teaching description

Teaching program is provisional and may be subject to changes

Basic knowledge of computer tools

The course provides an overview of current Virtual Reality (VR) and Augmented Reality (AR) technologies and offers a detailed analysis of the scientific and functional aspects of VR systems. In addition, the course introduces photogrammetry and 3D modeling.

Students will acquire knowledge of the main applications of Virtual Reality (VR) and Augmented Reality (AR) technologies in the cultural heritage sector, as well as skills in 3D digitization and 3D modeling.

The course includes theoretical lectures delivered through PowerPoint presentations and practical exercises.

The oral examination consists of the presentation and discussion of projects developed by the students, both individually and in groups.

The course opens with an introduction to Extended Reality (XR) technologies, providing a general framework of developments and the potential of immersive applications. This is followed by an in-depth exploration of immersive visualization devices and systems, with particular attention to the most widely used hardware and software solutions in academic and professional contexts.

Significant emphasis is placed on the applications of Extended Reality in the field of Cultural Heritage, through case studies and analyses of notable experiences in the enhancement and interpretation of heritage using digital tools. Students will acquire practical skills in 3D modeling with Blender and in terrestrial and aerial photogrammetry, applied to contexts of documentation and virtual restoration.

The learning path is completed with practical activities and laboratory exercises aimed at the development of applied projects, allowing students to put the acquired theoretical knowledge into practice.

The syllabus is the same for both attending and non-attending students; however, attendance at lectures and laboratory activities is strongly recommended, as practical exercises represent a fundamental component of the educational program.

Handouts and slides provided by the instructor, video tutorials, and additional online resources for further study.

Recommended reading:
Banfi, F. (2023). Virtual Heritage: From 3D Modelling to HBIM and Extended Reality. Maggioli Editore.

Semester

Exam type
Compulsory

Type of assessment
Oral - Final grade

Course timetable
https://easyroom.unisalento.it/Orario

Download teaching card (Apre una nuova finestra)(Apre una nuova finestra)