- International Degree Programs
- Master's Degree in DIGITAL HERITAGE
- VIRTUAL AND AUGMENTED REALITY APPLICATIONS
VIRTUAL AND AUGMENTED REALITY APPLICATIONS
- Teaching in italian
- VIRTUAL AND AUGMENTED REALITY APPLICATIONS
- Teaching
- VIRTUAL AND AUGMENTED REALITY APPLICATIONS
- Subject area
- ING-INF/05
- Reference degree course
- DIGITAL HERITAGE
- Course type
- Master's Degree
- Credits
- 6.0
- Teaching hours
- Frontal Hours: 30.0
- Academic year
- 2025/2026
- Year taught
- 2026/2027
- Course year
- 2
- Language
- ENGLISH
- Curriculum
- PERCORSO COMUNE
Teaching description
Basic knowledge of computer tools
The course provides an overview of current Virtual Reality (VR) and Augmented Reality (AR) technologies and offers a detailed analysis of the scientific and functional aspects of VR systems. In addition, the course introduces photogrammetry and 3D modeling.
Students will acquire knowledge of the main applications of Virtual Reality (VR) and Augmented Reality (AR) technologies in the cultural heritage sector, as well as skills in 3D digitization and 3D modeling.
The course includes theoretical lectures delivered through PowerPoint presentations and practical exercises.
The oral examination consists of the presentation and discussion of projects developed by the students, both individually and in groups.
The course opens with an introduction to Extended Reality (XR) technologies, providing a general framework of developments and the potential of immersive applications. This is followed by an in-depth exploration of immersive visualization devices and systems, with particular attention to the most widely used hardware and software solutions in academic and professional contexts.
Significant emphasis is placed on the applications of Extended Reality in the field of Cultural Heritage, through case studies and analyses of notable experiences in the enhancement and interpretation of heritage using digital tools. Students will acquire practical skills in 3D modeling with Blender and in terrestrial and aerial photogrammetry, applied to contexts of documentation and virtual restoration.
The learning path is completed with practical activities and laboratory exercises aimed at the development of applied projects, allowing students to put the acquired theoretical knowledge into practice.
The syllabus is the same for both attending and non-attending students; however, attendance at lectures and laboratory activities is strongly recommended, as practical exercises represent a fundamental component of the educational program.
Handouts and slides provided by the instructor, video tutorials, and additional online resources for further study.
Recommended reading:
Banfi, F. (2023). Virtual Heritage: From 3D Modelling to HBIM and Extended Reality. Maggioli Editore.
Semester
Exam type
Compulsory
Type of assessment
Oral - Final grade
Course timetable
https://easyroom.unisalento.it/Orario