- Cultural Heritage
- Master's Degree in DIGITAL HERITAGE
- MOBILE APPLICATIONS DEVELOPMENT
MOBILE APPLICATIONS DEVELOPMENT
- Teaching in italian
- MOBILE APPLICATIONS DEVELOPMENT
- Teaching
- MOBILE APPLICATIONS DEVELOPMENT
- Subject area
- ING-INF/05
- Reference degree course
- DIGITAL HERITAGE
- Course type
- Master's Degree
- Credits
- 6.0
- Teaching hours
- Frontal Hours: 30.0
- Academic year
- 2025/2026
- Year taught
- 2025/2026
- Course year
- 1
- Language
- ENGLISH
- Curriculum
- PERCORSO COMUNE
- Reference professor for teaching
- SARCINELLA MARCO LUCIO
Teaching description
- Fundamentals of web technologies, including HTTP and client–server architectures
- Ability to read and interpret diagrams using the Unified Modeling Language (UML)
- Familiarity with version control systems, particularly Git, and the use of repositories (e.g., GitHub or GitLab)
The course introduces the main techniques and technologies for the design and development of mobile applications. It covers both user experience (UX) design and graphical user interfaces, as well as the distributed architecture of mobile applications and communication between software components. From a technological perspective, the course provides an overview of current solutions for cross-platform mobile application development.
The course provides foundational knowledge of the methodological principles and technologies underlying the design and development of mobile applications in the cultural heritage domain, with particular attention to mobile user experience.
Students will be able to apply this knowledge through project-based activities and prototype development, gaining practical skills in building mobile applications for cultural contexts.
They will develop independent critical judgment by comparing platforms and technologies and evaluating solutions based on effectiveness, accessibility, and technical sustainability.
Communication skills will be strengthened through the analysis and presentation of cultural case studies, enabling the use of appropriate technical language and collaboration in interdisciplinary teams.
Learning skills will be fostered through practical exercises, laboratory activities, and real-world case analysis, encouraging students to independently explore emerging mobile technologies using technical documentation and online resources.
The course combines theoretical lectures with hands-on laboratory activities, including collaborative design exercises and the analysis of real-world case studies in the cultural heritage domain.
The exam consists of a practical project, which may be developed individually or in groups, and is evenly evaluated based on the student’s understanding of the course content, ability to document design choices, and clarity and formal accuracy of the presentation.
Recommended reference texts (not mandatory):
- Sharp, H., Rogers, Y., & Preece, J. (2007). Interaction design: beyond human-computer interaction. Wiley.
- Cooper, A., & Reimann, R. (2003). About Face 2.0. The Essentials of Interaction Design.
Additional teaching materials will be provided by the teacher.
Semester
Second Semester (dal 02/03/2026 al 05/06/2026)
Exam type
Compulsory - Characterizing
Type of assessment
Oral - Final grade